# A repeatable ComfyUI pipeline for item icons

> The art team locks item-icon styling into a ComfyUI workflow. Artists supply line art, substantially reducing per-icon time during production.

- Type: Production pipeline
- Role: Art
- Stage: Production
- Engine: Engine-agnostic
- Tools: comfyui
- Input: Line art + item-type tags + style LoRA
- Output: 512×512 transparent icons with four rarity palettes
- Cost: No specific figures provided by the source
- Evidence: L2 Demonstrated
- Checked: 2026-10-18

## Human review
- Check each batch for consistent brand and rarity colours.
- Small details such as chains and lettering often blur and need manual edits.

## Known limitations
- LoRA training needs at least several dozen finished icons.

## Workflow

Line art → ControlNet composition → style LoRA colouring → background removal → batch rarity palettes.

## Sources
- [Example source: technical video on Bilibili](https://example.com/source-2)

Markdown source: https://gameaicases.com/en/cases/comfyui-icon-pipeline/ · Game AI Cases · CC BY 4.0