# Generated 3D props for level blockouts

> Level designers use image-to-3D tools to make placeholder props quickly, giving blockout levels a spatial feel closer to the final game.

- Type: Asset generation
- Role: Design / Art
- Stage: Prototyping / Production
- Engine: Unity / Unreal
- Tools: hunyuan3d / tripo
- Input: Concept art or reference photographs
- Output: Low-poly textured models placed directly into a blockout level

- Evidence: L2 Demonstrated
- Checked: 2026-11-01

## Human review
- Polygon counts and proportions vary; standardise the scale before import.
- Use these as placeholders only: their topology does not meet production requirements.

## Known limitations
- Generated orientation and origins are inconsistent.



## Sources
- [Example source: reproduction notes from this site](https://example.com/source-6)

Markdown source: https://gameaicases.com/en/cases/prop-3d-blockout/ · Game AI Cases · CC BY 4.0