<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game AI Cases Newsletter</title><link>https://gameaicases.com/en/library/weekly/</link><description>AI cases used in game production</description><language>en</language><item><title>#2 Prototypes are where AI assets land first</title><link>https://gameaicases.com/en/weekly/002/</link><guid>https://gameaicases.com/en/weekly/002/</guid><pubDate>Tue, 03 Nov 2026 00:00:00 GMT</pubDate><description>Placeholder voices, blockout props and design reviews. Prototypes tolerate rough edges, making them an early fit for AI assets.</description></item><item><title>#1 Nightly checks are becoming part of technical art</title><link>https://gameaicases.com/en/weekly/001/</link><guid>https://gameaicases.com/en/weekly/001/</guid><pubDate>Tue, 27 Oct 2026 00:00:00 GMT</pubDate><description>MCP prefab scans, ComfyUI icons and terminology checks: turning guidelines into daily automated checks.</description></item></channel></rss>