Prototyping · AI cases for Design
Game production cases at the Prototyping stage (Gameplay prototypes and vertical slices), for Design roles.
Generated 3D props for level blockouts
Level designers use image-to-3D tools to make placeholder props quickly, giving blockout levels a spatial feel closer to the final game.
Human reviewPolygon counts and proportions vary; standardise the scale before import.
An agent checks design documents for logic gaps
Before a review, a systems designer has an agent read the design document against a checklist, flagging undefined values, missing states and conflicts with existing systems.
Human reviewThe agent does not know design intent agreed verbally, so question-level flags are often false positives.
AI placeholder voices for NPC prototypes
During prototyping, speech synthesis provides temporary NPC voices to test narrative pacing. Human voice performances replace them for release.
Human reviewLegal review must confirm voice licensing terms and whether the voices may be used in the final release.