01
Unity / UnrealPipeline overview
IN Input
Concept art or reference photographs
OUT Output
Low-poly textured models placed directly into a blockout level
02
Production limitationsHuman review and known limitations
✷ Human review2 checks
- 01Polygon counts and proportions vary; standardise the scale before import.
- 02Use these as placeholders only: their topology does not meet production requirements.
Known limitations1 limitation
- 01Generated orientation and origins are inconsistent.
03
1 source link