AI cases at the Production stage
Game production cases at the Production stage (Asset and content production at scale), organised by role.
Generated 3D props for level blockouts
Level designers use image-to-3D tools to make placeholder props quickly, giving blockout levels a spatial feel closer to the final game.
Human reviewPolygon counts and proportions vary; standardise the scale before import.
An MCP agent checks prefab names and references
Technical artists connect Claude Code to Unity MCP to scan new prefabs each night and report naming violations and missing references.
Human reviewMaintain a manual allowlist for exceptions, such as outsourced assets and third-party plugins.
A repeatable ComfyUI pipeline for item icons
The art team locks item-icon styling into a ComfyUI workflow. Artists supply line art, substantially reducing per-icon time during production.
Human reviewCheck each batch for consistent brand and rarity colours.