Editor's note
A prototype needs to be testable, not ready to ship. That makes generation quality limitations less critical at this stage.
Production cases in this issue
AI placeholder voices for NPC prototypes
During prototyping, speech synthesis provides temporary NPC voices to test narrative pacing. Human voice performances replace them for release.
Generated 3D props for level blockouts
Level designers use image-to-3D tools to make placeholder props quickly, giving blockout levels a spatial feel closer to the final game.
An agent checks design documents for logic gaps
Before a review, a systems designer has an agent read the design document against a checklist, flagging undefined values, missing states and conflicts with existing systems.